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DAQUI PARA BAIXO AINDA NAO ESTA IMPLEMENTADO NO GAME, NAO ALTERE NADA
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NOT IMPLEMENTED YET FROM HERE, PLEASE DO NOT CHANGE BELOW
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[rightdoor2]
posX=0.00498
posY=0
posZ=3.74491
isEntrance=0
isExit=0
getPathsFromModel=1
maxPathsToCheck=70
; tipo da animacao... 1 = pivot que gira 90 graus
anim_type=1
anim_rotate_1=-90
anim_time_1=1
 
[anim1_door1]
posX=-0.26
posY=0.50593
posZ=5.47915

  
[anim1_door2]
posX=0.00
posY=0.003501
posZ=0.003081

